![]() But your plane has barely cleared the Hollywood sign before it's shot down by the military. You play as one of four larger-than-life (aka odious shithead) survivors who attempt to flee the City of Angels on the last flight out. But it's in keeping with the sequel's laissez-faire attitude toward its own premise. This might seem like a slight oversight on the developer's part. ![]() Together, Deep Silver and Dambuster Studios have raised a moderately entertaining sequel to Techland's ye olde zombie survival sim, one that injects some life into its desiccated subject matter by being incredibly shiny, wilfully silly, spectacularly gory, and generally a touch more imaginative than I expected.ĭead Island 2 switches focus from the original game's fictional island of Banoi to the fiction-generating city of Los Angeles, which eagle-eyed readers may observe is not, in fact, an island. It only took NASA eight years to put men on the moon from the point they started trying, which puts the value of many inhibited projects (like my folder of unfinished novels) into depressingly sharp relief.ĭead Island 2 does not put zombies on the moon, though given how daft the main game is, don't rule out a Dead Island 2: Moon's Haunted expansion shambling your way in late 2023. If George Romero had taken over a decade to make Night Of The Living Dead, the fact it takes place largely in a basement would look less like canny guerrilla filmmaking and more like staggering incompetence. To pre-empt your first question, no, Dead Island 2 was not worth waiting eleven years for. Dead Island 2 doesn't pretend to be anything other than a daft, messy romp through undead LA, and this carefree, capricious attitude is precisely what makes it fun.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |